A Welcome Frontier That Could Use Some Workīold and brave development alone can't make a game great, but there is a lot to take from Dragon Ball Z: Battle of Z - and that is something to celebrate. But there is a lot of room for fine-tuning. It's a magnificent attempt at making something fresh with all the options available. The buttons are clunky and not entirely responsive, where executing moves becomes frustrating. As an action game, the mechanics prevent the freedom to apply abilities towards their targeted foes wherever they see fit - but controlling your characters mounts a challenge. The combat in Battle of Z, however, is where things start to get a bit shaky. The strategies and preparedness that can be implemented add a bit of zen-like valor to an already intense fight. The freedom offered in the battle mechanics is refreshing - with RPG elements such as upgrades and consumables available to apply in each vast battle.
More admirable features an expansive roster of characters numbering up to 70, with 8 players that can battle simultaneously. There are more enemies present, different combat forced to achieve goals, and a hell of a lot of Dragon Ball Z packed into the offering. The most welcome changes being the battlegrounds being an open world where player fully controls where they go and what they do. Dragon Ball Z: Battle for Z ditches the traditional side-scrolling, two opponent fighters in favor of an action-RPG style game.